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Week 2 sprint

Week 2 sprint week 2 : Level Design as a level designer I will make a rough outline for our level and find some references to use when making the level ether from other games or real life forests C.O.S Will have a rough design/ layout for the level that then be recreated in unreal Will have references to use for  the setting and what the levels should look like 

Weekly sprint

  As a level designer will talk with the narrative designer so that I can make an outline for what the levels should    be like and what they should contain Cos: I have a base understanding of the setting of the game and how the beginning of the game should look

Forum 6

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 Intro      For this weeks post i had lots of issues with the tutorials and trying to get things to work. But the part that I enjoyed the most and found worked best for me was level design Level designer     The perspective that I chose to look through was level design. I started out with the base level that they showed in the tutorials but I knew that it would be to plain as a level designer for a game so I tried to think of ways that a level designer would improve this level. First I thought that the level was to open and blank so I thought of how a level designer would improve this and came to the idea of blocking some places off, adding obstacles, and adding pick ups would be best to make the level look more full and functional as a level designer. It was interesting to try and think about how a professional level designer would have looked at this level and added new item to it.  

Door Progress 2

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Door Progress 2 The Problem       The main problem that i had was with getting my animations to work continuously and not break or make an infinite loop. The main issue that kept happening is that once i had the full animation play the animation would usually get interrupted or not play again once you step into the box. this made it so that the door would just not function when the player stepped into it and tried to activate it. The Solution In order to fix the problem i had to rely on using the branch, get display name, and contains commands in order to make sure that the animation would run and continue to work when the player entered and left the collision box. Also i had to make the collision box big enough that the door would always fully open and close when the player was walking into it and not have to look in a weird angle to make the animation happen. Once i had this figured out the easiest way that i could find in to have the animation play forwa...