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Showing posts from October, 2020

Weekly sprint

  As a level designer will talk with the narrative designer so that I can make an outline for what the levels should    be like and what they should contain Cos: I have a base understanding of the setting of the game and how the beginning of the game should look

Forum 6

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 Intro      For this weeks post i had lots of issues with the tutorials and trying to get things to work. But the part that I enjoyed the most and found worked best for me was level design Level designer     The perspective that I chose to look through was level design. I started out with the base level that they showed in the tutorials but I knew that it would be to plain as a level designer for a game so I tried to think of ways that a level designer would improve this level. First I thought that the level was to open and blank so I thought of how a level designer would improve this and came to the idea of blocking some places off, adding obstacles, and adding pick ups would be best to make the level look more full and functional as a level designer. It was interesting to try and think about how a professional level designer would have looked at this level and added new item to it.